GameDev.tv Halloween 2025 Game Jam
The GameDev.tv Halloween 2025 game jam ran for 10 days, but I only had about 3 days to put something together.
This was also my first game jam using Unity, so there was definitely a learning curve involved.
The Constraints
The rules were simple but challenging:
- only freely available assets could be used
- limited time to build and submit a playable game
With such a tight timeline, I had to scale things back quickly and focus on getting something functional rather than polished.
What I Built
The result was a very simple experience:
- an escape room–style puzzle game
- built around a single puzzle
There were quite a few things missing:
- no start screen
- no end screen
- no music
- minimal polish
It was probably one of the quickest games submitted in the jam.
What Went Right
Despite the limitations, I did accomplish the most important goal:
👉 I finished and submitted a game.
That alone made the experience worth it.
More importantly, the core idea behind the game still feels strong, and that’s something I can build on.
What’s Next
Once the jam ends, I plan to go back and expand on the concept:
- add more puzzles
- improve the overall experience
- polish the presentation
This version was just the starting point.
Play the Game
You can check out the submission here:
Final Thoughts
For a first jam, especially with limited time and a new engine, I’m calling this a win.
It may not be polished, but it exists, and that’s the hardest part.
Now it’s time to build on it.